SDEF
//
// Define the model, animations, and skin
//
path models/cpu
scale 1.5
cpu_case.sbm
cpu_case.SAM
case_base.tga
//
// Initialization settings
//
!init:
server classname object
server flags +darken +explode +die_shatter

//
// Main section
//
!main:

//
// SinED section
//
/*SINED deskitems_cpu_case (.3 .3 1) (0 0 0) (0 0 0) NOT_SOLID NOT_DAMAGABLE 
CPU Case
*/
